
Spermicidal development has been ongoing, but slow due to other issues for our developers. We're planning on having a sprint day on Wednesday which should help us catch up a bit, and add a few more components to the engine. Physics has been a bit of a pain, with some design issues popping up.
An early Screenshot is available.

Not as much has been done on Spermicidal this week, what with the start of uni and the loss of focus.
Atm we're trying to get some basic physics working and pickupable items. Then we shall concern ourselves with the AI. We're kind of at the pointy end of the project, with all the easy stuff done that supports all the interaction and content. So now we have to do all the difficult bits to get the game actually playable and fun.

Hey guys, sorry about a later than normal post,
Spermicidal is making progress thanks to a huge effort on AstroBoi's part, so just acknowledging that, he is setting a lot of code in place, but on that note, we are also going to need some content now for the code to work with, Astro hangs around on irc a lot, so please pelase please can we all ask how we can chip in!

Development of Spermicidal has been going very well, the main code-base and structure is apparent and functional. There are a few things left to add to the code such as level loading and sound.
Spending a few days coding non-stop except for eating and sleeping was a good way to get this thing started. We have managed to put together a large amount of code and now we're just adding all the little bits and pieces that are required to get everything running together.

OK. So we seem to have some good ideas put together for Spermicidal, so we're starting to design a basic framework for the game itself and then I guess we need to figure out what to keep or throw away and what needs to be added to or improved upon. :)

Started creating the wiki for Spermicidal, just poked up a couple of basic ideas that I've managed to come up with so far. We're currently in the brainstorming phase, looking for ideas etc that will allow us to organise some goals in the next phase, which of course then leads to the development phases.

Hi guys,
Out of the meeting yesterday (3rd July) arose an interesting little project idea that Nick (Turon) had. Spermicide. Yeah I don't know where his head was at either. Anyway we've decided to run with it. Apparently its about a homicidal sperm (you) that competes with other sperm (probably blowing them away with unusual methods in the process) for the egg.