
I've just done some final touches to the BattleSD combat/attack system which has brought it up to par.
You are now able to attack the other players in the game, for a 5-9% gain of their land.

Just a quick update. As of yet, battlesd is still very much on the backburner, due to other projects taking priority at the moment.
However, I have been playing around with the Schema behind BattleSD over the past day or so, and have modified and optimised a fair amount of the database coding, and am going to be re-writing a fair bit of the coding behind it using some tricks I've recently picked up. She should hopefully be up and running by the end of the month, it's getting to be a harder project than anticipated with new upgrades considering I'm the only coder doing work on it.

Hey All,
The functionality testing date for BattleSD has shifted back a little bit due to other things getting in the way of my doing substantial work on it.

As of today, I am officially committing one of my side projects called "Battle for Solurn Durna" over to Kruel as a praelium sub-project.
The is a game I have been slowly developing over the last year or so which is a Text-Based Strategy game similar to that of Utopia, but based within the Praelium Universe (specifically on a planet called Solurn Durna).