Kruel Studios - Meeting 3/7/2010
::Kruel Studios Meeting
::Date: Saturday 3rd July
::Location: DevFU Office

::Purpose behind the meeting. Re-Establish, work out where we're going, and how to make things happen.

Name - Contribution / Skills
============================
::Chris Ho - Musical Contribution / Creative
::Steven Wild - Prae Card-Game / Storyline
::John Kermode - Artistic Contribution / Creative
::Nick Turon(Carnag3) - Graphical Design / Creative / Business
::Anthony Spruce(Myzteriouz1) - Website Development / Games Testing 
::Andrew Whalan(SkoZombie) - Programming / Business / Leadership
::Greg Miller - Business / Accounting
::Jono Klassen - 3D Animation / Animation

Projects and Managers
=====================
::Eon - Kieran Schriever
::BattleSD - Anthony Spruce
::Battle Sheep -
::Praelium -

::All projects are required to have their own managers.

Where Kruel is?
===============
::Currently the company isn't incorporated.

Where Kruel can go?
===================
::Re Register the company, with Andrew Whalan as the Sole Shareholder.

What do we want to get out of Kruel? Key Values?
================================================
::Further Skills
::Job Experience
::Seeing Kruel be a financially stable Entity
::Profits and Rewards
::Careers and Opportunities 
::Seeing a Completed Successful Product
::Internationallly Recognisable Entity
::Self Sustainted
::Committing people to Freedom of Choice
::Professionalism

What are our goals?
===================
::A wikipedia page with a star up the top corner!
::"A real company, That makes real money, That makes real games"
::Tangible Product

Finances
========
::1% Club - Members to commit 1% of NET income (eg. $500 after tax = $5 committance)
::Budget - Associate % to what area we would like it in. eg. Merchandise, Rewards, etc.
::Rewards and Recognition - Instead of payment, Gift them a new Computer, etc dependant on what they put in.

Costs of Company Registration
=============================
::ASIC Annual Registration - $212/year
::Initial Setup - $400 - $1500 initial

Benefits of Company Registration
================================
::Liability - Stops a sole trader from being the target of Suing
::Ownership - Can own property. eg. Intellectual Property, Physical Property. Better Safeguards from theft of IP. IP will be attributed towards the people who do it.
::Merchandising - Business Merchandise
::Sponsorship - Companies are able to sponsor Kruel, eg. Advertising on Website, etc

::Chris Ho: "Why are the Minties Melted"

How are we going to Maintain our Income?
========================================
::Charge for what it is worth. If it's only a few hours worth of time, it'd be worth $10, not $100. Cost Per Hours
::Added DLC for $2-3 adding few more hours of content
::DRM pushes away customers
::The industry is currently in a position where the game works better when it's a pirated game, in comparison to bought (eg. Ubisoft Always on DRM), we want to create
::a game which users will want to play. DRM is not the way to go.
::Sales - STEAM makes a good example. People would pay things for $2-5 compared to $20
::Distribution - STEAM, Homebrew Downloads system via our Website

Projects
========

	== EON ==
		== BRAINSTORMED ADDITIONS ==
		::Stability - Server crashed, and the client locked up, instead of coming back to a "Disconnect due to network issues prompt"
		::Graphical look - Better Graphical appeal for normal customers. Flashy
		::Story - Abstract background story for it
		::Different Map Types / Layouts
		::Level playing field - User can join and have similar resources to others
		::Terrain Effects - Hills, valleys etc... Possibly deformable
		::Fluidic Terrains - Lava can destroy units, shoot a hole in the volcano and it spews lava down a hill. Water slows down units. Sand slower. Trees Defense
		::Strategic Factors dependant on Terrain
		::Custom Designable Maps
		::Variable Energy Sources
		::If it doesn't have a speed value or an attack it's a square. eg. energy absorbtion tower
		::If it doesn't have a speed value and has an attack value it's a cylinder. eg. defensive tower
		::Fog of War - Fully Explored or Fully Shown
		::Stances - Agressive, Passive, Defensive
		::Pre-defined Unit Builder - create custom units before the game, so that you can pre-plan strategy. Create your own Building types, etc.
		::Vote to Pause - eg. if it's dinner time at a LAN
		::Group Operations - Move, Formations, Attack, Build
		::Good Pathfinding, and Collision Detection
		::Critters, Kill them for excess Energy
		::Optionally Enable Bounties for killing enemies.
		
		== KEY ITEMS ==
		::Stability
		::Group Operations inc. collision detection
		::Improve UI

	== CRAZY GAME IDEA ==
	::Spermicidal
	::Bunch of Homicidal Sperms fighting over access into the egg.

	== BATTLESD ==
	::Can be in a functional working copy within the next 2 weeks
	::Currently lacking the Offensive System

	== BATTLESHEEP ==
	::Previous Idea's Scope should be changed from slow turn-based to an Action game. Something users would love to get as an Indie game for $3-5, add new DLC 
	::for $1-2
	::for another few hours worth of missions, new weapons, and new maps
	
	== PRAELIUM ==
	::Low Recurring Cost. If you don't play it, you get hours back. Fast Paced action similar to Freelancer. Ships you can physically walk around and replace
	::items yourself. Random little minigames to give you better effects and interactivity
	::Customising Designed Ships - Modules etc. Customising Items. Allows you to put items into a weapon to effect tracking speed, damage, etc.
	::Allow users to submit idea's for new ships, graphical for in-game items or merch or cash
	::Top players get bonuses to play as they are key users in the game, and keep it going

	== GENERAL VALUES ==
	::Games have made $3 Million in a few days by adding a new Gimmick. eg. WoW's Celestial Pony. That is one good example of monetising off games, but we would like
	::to add some kind of value other than a gimmick.
	::Creating an in-game community that people want to get involved
	::People buy games physically because of the extra gimmicks and merch (story, concept art books, game manuals, etc).
	::Cater to all needs where we're able. If people want ebooks with story in it, create it. If people want books with concept art we create it. Do this in-house
	::to save on costs. eg. spending 7k on printing once, and only getting the items, instead of buying gear for 10k, and needing to print things multiple times for
	::7k each time.

	== WORKING GROUPS ==
	::Keep accountability for all users by having working groups meeting every week or so. eg. irc, in person, mumble, etc.
	::All Working Groups must have a leader
	::Communication is KEY
	
	== INITIAL GOALS ==
	::We need to Push towards the closest goals to being complete, and get it up and running, eg. battlesd.com can be used for quick financial input, as well as
	::getting the brand name out there

	== FUTURE DIRECTIONS ==
	
		== WEBSITE ==
		::Creation of Corporate Layout for kruelstudios.com - Nick Turon
		::Creation of Layout kruel.org - Anthony Spruce / John Kermode
		::Creation of Layout for battlesd.com - Anthony Spruce / John Kermode / Jono Klassen
			::Site looks old and outdated, and requires new styles. More gradients. Less solid colours.
		::Forum - for potential logging of data
		::IRC Logs - behind login portal. for authenticated users only with full logs of kruel.org

		== MERCHANDISE ==Friday
		::On Hiatus until projects are online, and a product has been created

		== BUSINESS CARDS ==
		::Give users a bunch of cards to hang around
		::Flier drop around the uni, after battlesd is in a playable version
		
		== RECRUITMENT ==
		::Find more people who are able to do things we require. Graphical, etc.
		
		== EXPECTATIONS ==
		::Those who are management must do the 1% NET income per week, at least, to show they're all for contributing to the company
		::Those involved, posting small weekly updates if they've done things, and if they haven't, at least have activity showing on the website, whether it be for
		::idea's etc.
		::Activity on the website will make the website look more active, and that people will be interested in an updated projects
		::Event's go on both Facebook AND kruel websites
		::Create Facebook Portal Page. Links into the Kruel Website - Andrew Whalan

	== NEXT ACTIONS ==
		::By Friday 16/7/10, battlesd.com should be working for games testing
		::Registration of Kruel via cleardocs