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| ID | Title | Type | Size | Owner | Age | Descripton |
| 180 | Praelium upgrade cards | application/vnd.ms-e... | 44 Kb | Cyborg | 6d | Preliminary upgrade card set |
| 179 | Praelium Unit cards | application/vnd.ms-e... | 67.5 Kb | Cyborg | 6d | Preliminary unit card designs |
| 178 | High Level structure for Spermicidal | JPEG Image | 181 Kb | AstroBoi | 2w 5d | High Level structure for Spermicidal |
| 177 | Spermicidal Tile Concept | PNG Image | 128.7 Kb | AstroBoi | 3w | Concept for the base structure of levels, can be both designed and randomly generated using the tile system. |
| 176 | BattleSD banner | PNG Image | 15.7 Kb | AstroBoi | 3w 1d | |
| 175 | CUMIN 2010 | JPEG Image | 814.5 Kb | carnag3 | 3w 3d | Promo? |
| 174 | Spermicide UI concept A | JPEG Image | 107.7 Kb | carnag3 | 3w 4d | Just a quick mock up of an idea for the ui. |
| 173 | Praelium City cards | application/vnd.ms-e... | 39 Kb | Cyborg | 3w 5d | These are a few cards I am planning to implement in the first trading card draft. |
| 172 | Spermicidal Banner | PNG Image | 16.1 Kb | AstroBoi | 3w 6d | Banner for Spermicidal |
| 171 | Spermicide Banner | PNG Image | 17.7 Kb | AstroBoi | 3w 6d | Banner for Spermicide |
| 170 | Kruel Studios - Meeting 3/7/2010 | Plain text | 8.3 Kb | Myzteriouz1 | 4w | |
| 169 | Learning Values | PNG Image | 39.3 Kb | Merlz | 9w 4d | Alpha is the learning rate - ie new_val = old_val + alpha*change Beta controls the randomness (low beta = highly random) Gamma controls how important future anticipated reward is Average Reward function is the contribution the average reward gives to each step (ie the "running tally" of performance). These parameters have been tuned by a genetic algorithm search over coefficients for a cubic polynomial. |
| 168 | Reward Values 2 | PNG Image | 165.1 Kb | Merlz | 9w 4d | similar to previous. Each column is a different algorithm; the yellow indicates the path traversed by a single run |
| 167 | Reward Values | PNG Image | 132.4 Kb | Merlz | 9w 4d | these represent feedback reward values over the period of learning episodes. Red=failed runs, green=succeeded runs |
| 166 | Textured OpenGL Heightmap | JPEG Image | 77.5 Kb | AstroBoi | 13w | I'm very proud of this effort! Looks very nice :) |
| 165 | PLL02A application | binary | 11 Kb | AstroBoi | 13w 4d | Small application to give binary code that can be used to program a PLL02A chip for a given frequency. |
| 164 | Unexpected fractal | JPEG Image | 48.6 Kb | AstroBoi | 13w 5d | Hmm. It appears that my quadtree hasn't quite worked as expected. |
| 163 | first mine vis in opengl | JPEG Image | 156.6 Kb | AstroBoi | 14w | first visualisation of mine data |
| 162 | Praelium Based Text Game - Unit Information | PNG Image | 156.5 Kb | Myzteriouz1 | 14w 3d | |
| 161 | AI script, 2.0 | text/x-python-script | 3.9 Kb | Merlz | 21w 1d | major revisions and tweaking in this version. |