WL Module
Posted on 2006-04-28 19:20:55, by OrioN (Popovciuc Pavel)
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Ahh.. I've had a long night today. After all the problems with my PC, finnaly started to continue my work. But even this unplesant delay, has it's good side. I've started work with the fresh released OGRE SDK 1.2RC. After bout 7h of instant coding, with help from Micah, NickMeister and merlz, I finally made a pretty nice written World Loading Module. Wich has been preconsidered for general static geometry to load from a .scene file, and separate load in a List of all interactive objects. Note: Still need to write the .scene load module.

Here is a dummy level config:
[level config]
dataroot="\data\maps.lvl/level1/"; //level.lvl-renamed "zip" file
wlod="3"; //general world LOD
chlod="4"; //character specific LOD
fogrange="400";
sky
box="skybox.png";
[objects]
myObject1="noidea.mesh";
myObject2="noidea.mesh";
myObject3="noidea.mesh";
myObject4="noidea.mesh";
myObject5="noidea.mesh";

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