Welcome to the community website for Kruel Studios. While our corporate site is being constructed, this is the primary point of information for all things relating to kruel.
Kruel is an independant game development studio with a strong philosophy of freedom, community involvement and integrity. Our primary project is "Praelium" is currently on the back-burner while we try go get our RTS, Eon, to a playable state.
We welcome your involvement and support in all of our projects.

I just bought a new printer for a side project (GodCast) so that I can print labels on CD. I got it home and guess what? It works great under linux ... for everything APART from printing onto CDs :(
I've emailed Canon and hopefully they'll point me in the right direction! I don't want to be rebooting into windows just to print labels.

Spermicidal development has been ongoing, but slow due to other issues for our developers. We're planning on having a sprint day on Wednesday which should help us catch up a bit, and add a few more components to the engine. Physics has been a bit of a pain, with some design issues popping up.
An early Screenshot is available.

The server was just rebooted, so if you lost connectivity to your email/irc then that is why. We needed to reboot to make use of additional memory and HDD space made available to us. Now using 512Meg of ram and have 16gig of space.
I have also started renting a new server (dedicated quad-core machine) and we'll migrate to that in time.

I've just done some final touches to the BattleSD combat/attack system which has brought it up to par.
You are now able to attack the other players in the game, for a 5-9% gain of their land.

I have updated the rules for the trading card game, so the cards I have uploaded make more sense.

Not as much has been done on Spermicidal this week, what with the start of uni and the loss of focus.
Atm we're trying to get some basic physics working and pickupable items. Then we shall concern ourselves with the AI. We're kind of at the pointy end of the project, with all the easy stuff done that supports all the interaction and content. So now we have to do all the difficult bits to get the game actually playable and fun.

Hey guys, sorry about a later than normal post,
Spermicidal is making progress thanks to a huge effort on AstroBoi's part, so just acknowledging that, he is setting a lot of code in place, but on that note, we are also going to need some content now for the code to work with, Astro hangs around on irc a lot, so please pelase please can we all ask how we can chip in!

Development of Spermicidal has been going very well, the main code-base and structure is apparent and functional. There are a few things left to add to the code such as level loading and sound.
Spending a few days coding non-stop except for eating and sleeping was a good way to get this thing started. We have managed to put together a large amount of code and now we're just adding all the little bits and pieces that are required to get everything running together.

Just a quick update. As of yet, battlesd is still very much on the backburner, due to other projects taking priority at the moment.
However, I have been playing around with the Schema behind BattleSD over the past day or so, and have modified and optimised a fair amount of the database coding, and am going to be re-writing a fair bit of the coding behind it using some tricks I've recently picked up. She should hopefully be up and running by the end of the month, it's getting to be a harder project than anticipated with new upgrades considering I'm the only coder doing work on it.