Welcome to the community website for Kruel Studios. While our corporate site is being constructed, this is the primary point of information for all things relating to kruel.
Kruel is an independant game development studio with a strong philosophy of freedom, community involvement and integrity. Our primary project is "Praelium" is currently on the back-burner while we try go get our RTS, Eon, to a playable state.
We welcome your involvement and support in all of our projects.

Just a quick update. As of yet, battlesd is still very much on the backburner, due to other projects taking priority at the moment.
However, I have been playing around with the Schema behind BattleSD over the past day or so, and have modified and optimised a fair amount of the database coding, and am going to be re-writing a fair bit of the coding behind it using some tricks I've recently picked up. She should hopefully be up and running by the end of the month, it's getting to be a harder project than anticipated with new upgrades considering I'm the only coder doing work on it.

For those that haven't heard, I've been pursuing a nomination for Senate in the next federal election! If you're in NSW you can vote for me if you desire! I plan to run in this and every future federal election. I'm not interested in state parliament as the legislation I'd like to influence (R18+, Net filter, NBN, etc.) is at a federal level. I need approximate 14.8% of the primary vote so feel free to spread the word!

Hai Guys,
Currently studying for an exam on Friday 23rd, as I have been doing a winter subject. Looking forward to being done so I can spend 100% of time on Spermicidal for the next couple of weeks before the real semester starts again.

Friday before last (09/07/10), SkoZombie and I met to discuss business ideas for Kruel.
I made a point of telling Sko that I was impressed with the way that he ran the meeting last weekend. He obviously understands the way a business should run.

I have just enabled Posting to the front page by any user, so that those who would like to can actually post to it.

OK. So we seem to have some good ideas put together for Spermicidal, so we're starting to design a basic framework for the game itself and then I guess we need to figure out what to keep or throw away and what needs to be added to or improved upon. :)

Hey All,
The functionality testing date for BattleSD has shifted back a little bit due to other things getting in the way of my doing substantial work on it.

Duration: 10:00am 3rd July 2010 - 5:55pm 12th July 2010
Accomplishments: Obtained legal version of Cubase5 and a mixing board. Connected to the internet.

We had a meeting last weekend which was absolutely great. We had a solid and diverse group of individuals there. I'm convinced that everyone will be able to make a solid contribution to Kruel in their own area and with these different contributions we'll go further than any of us could doing our own thing.
The great idea of 'Spermicide' was generated, along with the general appreciation amongst the group that while much progress has been made with Eon and some ideas generated for Praelium, we need to focus on smaller projects, so Spermicide and BattleSD are what we're going to knock out first, led by Kieran and Anthony respectively.

Eon is going to take a back seat for a while, as we are working on a couple of smaller games that we should be able to develop relatively quickly. Anthony is working hard on BattleSD, and I'm working on Spermicidal among other things :)