Welcome to the community website for Kruel Studios. While our corporate site is being constructed, this is the primary point of information for all things relating to kruel.
Kruel is an independant game development studio with a strong philosophy of freedom, community involvement and integrity. Our primary project is "Praelium" which is a space shooter, based in a futuristic Roman setting.
We welcome your involvement and support in all of our projects.

I've despammed the wiki and re-enabled account creation. To make sure this doesn't cause a huge influx of spam again, I've added recaptcha so that account creation should be non-trivial for bots, and a minor inconvenience for humans.
If you have any problems, let me know!

So I'm looking at some python bindings for eon (for AI and maybe other things). I stumbled across this blog, which deserves posting:

I've updated the IRC server to use IRCd-hybrid. The main motivation was that dancer is now no longer being actively developed, and the ident check on connect was driving everyone nuts. There's still an ident check on connect, but it's a much more reasonable delay now.
You'll need to re-register your nick and any channels you might use.

Just a reminder to all, there's a brew party at my house next weekend on the Friday (12-Jun) to enjoy the home-brew I've created, followed on the Sat & Sun by a Hackfest.
Hope you can make it next weekend, enjoy your long weekend this weekend (assuming you get one!)

I've been looking a bit into trying to get C++ and Python playing nice together so that longer term we can script the AI in python rather than have to hard code it in C++.
All roads point to boost::python, and it doesn't seem too hard to implement just a little on the time consuming side of things. Turns out PyOgre (and other projects) uses py++ which is a semi-automatic generator to take the grunt work out of it.

I've been getting increasingly agitated at the login system failing so i figured i'd add additional stuff to the script to keep the connection between the auth server and the database alive. So, unless you're very unlucky, you shouldn't get login failed messages anymore! You're welcome ;)

I'm currently enjoying some time off work, and I thought for a change I'd hack on the website instead of Eon. I'm currently working on implementing a SVN interface for the website, so that all the SVN info is pulled across to the kruel DB.
One of the key things I want to achieve is the ability for people to provide feedbacks to other coders around their changes. There are a few types of feedback:

Over the weekend I mainly spent my time developing ideas for the card game. The bases of the game is the same as the last ideas I posted to the library. Now I have developed more solid ideas. I should soon have the rules of the game completed and be able to show sample cards. I am not ready to post my new ideas yet however. At the moment I am revising what I have written so I can display it in a more tangible manner. I should have these new ideas up very soon.

This weekend we've had a bit of a hackfest. We had Kipper, Cwraig and Cyborg for various parts of the weekend. We've worked on a few different things, kipper on sound, Cyborg on the card game and Cwraig and I tried to work through a few issues with eon, primarily with auto actions (they're frustrating!).
Hopefully each of them will blog in time, but it was great to have them here! I hope you'll join them next time ... the more the merrier!

sudo apt-get install subversion build-essential subversion build-essential libsdl-dev libsdl-net1.2-dev libsdl-image1.2-dev libsdl-ttf2.0-dev libglut-dev libcegui-mk2-dev libncurses5-dev cmake
Add to /etc/apt/sources.list
deb http://apt.wxwidgets.org/ hardy-wx main
deb http://lgp203.free.fr/ubuntu/ hardy universe
Then run
sudo apt-get update
sudo apt-get install codeblocks